Made for the "Archaeology" BitsyJam.

This is my first Bitsy game and first solo game jam game.

The theme of 'Archaeology' couldn't help but inspire me. While I love games about history, for a small game like this, I thought digging up things on another planet would be the most fun.

This is an ever-improving alpha version of the game, building on the version  submitted (barely in time) for the jam. I have a long list of improvements still on the docket.

Big thanks to Sean S. LeBlanc for several of his invaluable Bitsy hacks. I couldn't have made a game like this without them.

Feedback is much appreciated!

StatusIn development
PlatformsHTML5
Rating
(2)
AuthorChris Floyd
GenreAdventure
Made withBitsy
TagsBitsy, Short, Space
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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 I thought the pixel art was top notch, from the environment, down to player/npc sprites. Also clever choice of matching the game page with the palette of planet you land on!  For me it really amplified my suspension of  disbelief. I think my favorite part of this was the ending.  I wasn't expecting  it, and was genuinely like "Oh NO" when it happened, then when I moved and it moved TOO?!  Well done, I look forward to seeing what else you make!

Thanks so much for playing! I'm glad the finale was effective for you. I want to add some SFX/music to that moment to really beef up the impact. It's nice to have someone new play the game to encourage me to make some of the improvements I want to make.

whoa this is neat! i really like how you used the exit from dialogue hack as part of how you interact with the planet! it took me a moment to realize to "use" items on things i've already seen dialogue for but thats part of the "puzzle"! i feel like a hint or something could be made for that though?  like a invisible item triggering dialogue as you step away after u dig up a item that says something like "the [item] twitches a little" and maybe make another dialogue that says something "it twitches more" as you get closer to a sprite that it  interacts with?? but that also might be over kill idk it just might ease that moment where i was like "well what do i do now? i grabbed all the items and talked to everything and there's no more rooms i can go to" not all people give their games endings which is why someone (like me) might for a moment think "oh no is this it?" but i realized you wouldnt have been shown a place where to put the items u find it you couldnt return to the spacecraft

the ending was great and kinda mystifying-i  really enjoyed this game! :D

(+1)

Thanks for playing and commenting. I think I know where you got stuck for a bit, and a hint there is a great suggestion. I'm going to put it on my list of future improvements!